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WebGL - Horror Game Prototype

Texel Density: 64²px/meter, low res compressed baked lighting and reflections. Sky size = 22kb. Flow map driven.

Texel Density: 64²px/meter, low res compressed baked lighting and reflections. Sky size = 22kb. Flow map driven.

Single 512²px Trim Atlas for walls and ceiling. 256²px floor mat. Fully real time lighting.

Single 512²px Trim Atlas for walls and ceiling. 256²px floor mat. Fully real time lighting.

Room and door state planning - In game map draft

Room and door state planning - In game map draft

Player char silhouette concepts

Player char silhouette concepts

More concepts, early protagonist designs

More concepts, early protagonist designs

Surreal Sequence - Reusing existing Assets

Surreal Sequence - Reusing existing Assets

Gameplay

Gameplay

Modular Ceiling, sharing wall Atlas

Modular Ceiling, sharing wall Atlas

Real place ref comparison

Real place ref comparison

Tried to squeeze WebGL, aiming for a rough PS2 aesthetic while adding a modern PBR flavor. Using Unity 2022.3 URP.

All custom content and code. I meanwhile decided to port the project to Unreal and make a full game out of it.

Some musical work for the project can be found here:

https://hardev.bandcamp.com/album/m-a-t-r-o-s-k-a