WebGL - Horror Game Prototype

Texel Density: 64²px/meter, low res compressed baked lighting and reflections. Sky size = 22kb. Flow map driven.

Single 512²px Trim Atlas for walls and ceiling. 256²px floor mat. Fully real time lighting.

Room and door state planning - In game map draft

Player char silhouette concepts

More concepts, early protagonist designs

Surreal Sequence - Reusing existing Assets

Modular Ceiling, sharing wall Atlas

Real place ref comparison
Tried to squeeze WebGL, aiming for a rough PS2 aesthetic while adding a modern PBR flavor. Using Unity 2022.3 URP.
All custom content and code. I meanwhile decided to port the project to Unreal and make a full game out of it.
Some musical work for the project can be found here:
https://hardev.bandcamp.com/album/m-a-t-r-o-s-k-a