Left: Movie Reference. Right: My real time recreation in Unity URP.
Marvel Tesseract - Art Test done for Game Art Brain which got me the position of Tech Artist. Done in under 3 days. Included was a documentation of all shader parameters.
Sculpted the cube in Zbrush and Blender. Used image planes for interior scratches depiction. Duplicated Cube along Y to hint reflections due to the lack of SSR in URP. Particles are all realtime. Various parameters for refraction and opacity control, including Thickness Map influence.