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Skuttle

Greet

Greet

Walk

Walk

Idle

Idle

Dig

Dig

Forge

Forge

Breed

Breed

Mobile Game res - wires

UV Layout (Texture Painting by Brian Main)

UV Layout (Texture Painting by Brian Main)

UV Layout (Texture Painting by Brian Main) - Gaps left on purpose for future props

UV Layout (Texture Painting by Brian Main) - Gaps left on purpose for future props

Printable meshes - Created from the Low Poly, in game meshes - hand sculpted pedestal

Printable meshes - Created from the Low Poly, in game meshes - hand sculpted pedestal

As a collab between shoutr labs and Vienna based game company Causa Creations, I was tasked with the creation of a Game Character for their AR MMO Super Skuttle World.

My tasks included modeling, UV mapping, rigging and animating the creature. I collaborated with their Art Director Brian Main, who created the concept and turnarounds, and also did the final texturing on the character and its props: https://www.artstation.com/brianmain